

I always find that to be very fun as it adds a layer of realism to your creation even though it's still a little goofy to do so.īefore I wrap this review up, I want to mention how frustrating the loading times can be. That being said, I wish you could actually ride the rides like you could in Theme Park Roller Coaster. There are dozens upon dozens of rides and I often found myself stopping just to watch peeps ride them as they look genuinely fun and authentic. Speaking of content, I should mention that I'm blown away by how many rides, shops, and other attractions there are in RollerCoaster Tycoon Adventures. Overall, it's a great collection of content. Finally, Sandbox mode can be played in either Creative mode which has everything unlocked and you have unlimited funds or Career mode which is basically an endless mode where you unlock features. Considering there are 16 unique scenarios, you're looking at dozens of hours of gameplay in this mode alone. Scenario mode is my favourite as you have a list of challenges to accomplish within a time limit. Next, Adventure mode allows you to select a theme (either Flowery Forest, Inspiring Island, Marvelous Moon, or Calming Canyon) then you basically keep working on it while occasionally being interrupted with decisions that can have either positive or negative consequences. For starters, you can learn the ropes in a couple of handy tutorials. RollerCoaster Tycoon Adventures includes some very cool core modes and I enjoyed playing them all for their own reasons. If this theme park could use more of something, it's hamburgers If you'd rather not build roller coasters then you can select from a wide variety of already made ones, too. After testing and validating your ride, it's quite satisfying to see it in action. You can also adjust the track's height and banking at each of its nodes as well as add special features like loops. You basically just trace where you want the track and it gets built as you go. Anyway, the most interesting aspect to build is the roller coasters and doing so is extremely intuitive. As you play, you can research new types of installations as well as unlock features by reaching certain thresholds of overall park value which is rewarding stuff. The basics merely involve laying down paths then selecting features such as shops, restaurants, prebuilt rides, utilities, and decorations in order to make your visitors happy, keep the park well-maintained, and, of course, generate money. v1d30chumz 109-200-242-114īuilding your park in RollerCoaster Tycoon Adventures is super-easy. Because of this, it acts as an easy to learn entry point for gamers who'd like to get into the genre without worrying about too much micromanagement. That being said, this simplistic approach likely won't appeal to those who are looking for an in-depth and challenging simulation experience but folks like me who just want to chill and build an amusement park will have a ton of fun with RollerCoaster Tycoon Adventures. Now that I played RollerCoaster Tycoon Adventures, I'm happy to say that it's a very similar game. Since then, I've played a few theme park simulation games but none have ever quite matched the immediately gratifying and almost arcade-like feel of Theme Park Roller Coaster. As soon as I started building my own parks in that game, I couldn't stop and it remains one of my favourite games for the console. I haven't played much of this very specific genre until I tried Theme Park Roller Coaster for PlayStation 2 way back in the day.

I must say I built quite a lovely park here RollerCoaster Tycoon Adventures is a brand new theme park management sim for Switch so get ready to design some radical coasters.

Maciejewski playing a Nintendo Switch on Decem🎢īuilding an amusement park from the ground up while watching it expand and become more popular is satisfying stuff.
